4-11-18
thoughts on Nye paper:
- don't lump together the 1920 and the 1970s as
examples of the same thing
- watch out for change over time:
- initially workers and public were positive
about the assembly line, demand was so high that there were
still plenty of jobs
- in the 1930s overproduction was a problem
and there were not enough jobs--losing jobs to machines
became a fear
- in the 1940s, more production becomes essential
and there are plenty of jobs
- this continues pretty well after the war
because of the consumer boom
- 1960s reaction against conformity
- 1970s &80s industrial jobs begin to
decline
- more automation, beginning of the robots
that could directly replace workers
- outsourcing--factories move to countries
with cheaper labor
- other countries have developed better ways
to run assembly lines using teams
- 1990s on factory worker pay tends to decline
- make sure your thesis statement fits the
assignment and you stick to it in the rest of your paper
- think about the history of production
machines, not just consumer technology
Fawn Alvarez: assembly line work is still no fun, at least
engineers listened to workers
there was a culture of treating workers well enough so they would
not need unions
when are unions needed:
- are there enough jobs that workers won't take
jobs with bad conditions?
- if it is easy to replace workers, then
companies can treat them badly and workers still have to take
those jobs
- the only way to get decent conditions is to
organize a union and strike
- individual workers can't negotiate very well
with a big company, if they band together they have the clout
to make the company meet their demands
- if workers are treated well they don't need to
organize
ROLM was a company that made rugged military
computers and sophisticated telephone systems
Al Acorn:
Atari was moving on to the first programmable game console that
could run different games: Video Computer System
controversy over Death Race
game
Atari was sold to Warner Communications (holding company for
Warner Brothers Pictures and Warner Music Group and also owned DC
comics and Mad)
the entertainment industry was taking notice of video games
how to rein in the wild and crazy culture and sloppy business
practices of the startups
What worried Warner?
They should have been used to dealing with creative types
what did it take to succeed?